Showing posts with label Returning. Show all posts
Showing posts with label Returning. Show all posts

Monday, March 28, 2022

Current Yu-Gi-Oh is a no play ZONE!!

 Why are There Handtraps in the Game?

I'm convinced that Yu-Gi-Oh keeps changing in a more complex fashion and that no matter what happens in the future of YGO it is too late to return to the old of playing and old cards will always hide a unknown broken factor that will end up getting then banned. This is where hand traps come in, basically to impose the opponent from being able to complete their turn. There are a multitude of good hand traps and we are only going to cover the good ones.

First up we have the legendary hall of fame, Ash Blossom and Joyous Spring



It don't matter what deck you go up against in Master Duel YOU NEED TO PLAY THREE OF THESE, this card is just that good. It stops the opponent from searching their best cards what more could you want from a card you use against the opponent. 100% recommend using this card.

Up next we have a monster negation.


If your opponent goes first in a duel that means your field will more than likely be free of cards which makes Gamma a useable hand trap. Basically being able to negate any monster effects this card can also stop the opponent from using monsters that search for more resources and after negating the effect it destroys the monster as well.

Next up we have Maxx C


This card a brain game, it makes the opponent think twice about special summoning monsters for the rest of the turn. It allows you to draw a card for every time the opponent special summons a monster, and in todays YGO age, special summoning comes in more than five in a turn. So it slightly slows down the game, use it as a way to play mind games with the opponent.

Next we have effect veiler


You may recognize this card from a earlier post but basically this card is gamma without the destruction effect or the limit of having to have no cards on the field. This negates face up monster effects so the card it negates needs to be face up on the field.

Next up we got Ghost Ogre and Snow Rabbit


Basically this card is good for effects that you can allow to activate but then immediately destroy right after they use said effect of a card. This is good against field spells especially since its a card that gives the opponent a field advantage. But do be careful not all cards being destroyed can make a good one up on the opponent so be watchful of what card you destroy with this.

Now we got Droll and Lock Bird.


This card is in my opinion the better card for hand traps, while it allows the opponent to search for one card it then no longer allows the opponent to draw or add cards from the deck to their hand. Imagine stopping the opponent from searching for the rest of the turn with just one card. Yeah I can't believe it either.

Now we have the meteor that killed the dinosaurs, Nebiru, The Primal Being


Basically this card is cancer, once the opponent summons five monsters, after the fifth monster is summoned this card tributes all monsters they control and then goes to show that dedicating everything to a play in the end its not even worth it because this card exists. 

So if you want any cards to be in your deck to use against the opponent then these cards are what you go for.










Lets Talk about What makes a Good Deck?

   What Makes a Deck good?

Well the answer is quite simple and that is if your deck doesn't brick then yes theoretically your deck should be considered a good deck and really all that means that your deck does not come out with a hand that doesn't allow for any plays at all. So in other words your first hand has to be good enough to be able to set up a pretty good field. So having cards that are good for searching or digging in the deck, are very good and I'm going to list off a few cards that do this very well.

First up we have the pot cards that allow for digging(drawing cards from the deck) the deck for more resources, and first up we have Pot of Desires


This card is good in most decks specifically because the card allows for drawing two cards from the deck at the cost of banishing ten of the top cards of the deck face down. While this is not ideal which is losing ten cards from the deck it also shortens the deck and makes it easier to reach the cards you want unless in those ten cards you banished lays the card(s) you wanted. So its a high risk, and medium reward which is better than nothing in current yugioh.

Next up we got the card known as pot of extravagance

This card is especially good in a deck that doesn't rely heavily in the extra or for people who just need a way to draw cards from the deck without severely hurting their resources the way the previous pot card does. So if you want to draw up to two cards from the deck by losing possibly your boss monsters then this card was made for your deck.

Next up we got the last pot card which is Pot of Prosperity 


This card is basically the last card except instead of randomly banishing cards from the extra deck you are allowed to pick your 3 to 6 extra deck monsters, excavate 3 to 6 cards from the top of your deck and add one of the cards to your hand. This does come with a big downside that being that the opponents damage for the rest of the turn is halved and you cannot draw cards for the rest of the turn. So it might or might not let you get to the card you want for a big cost. 

These Pot cards are honestly the best of current yugioh that are not banned in Master Duel. So next up we got a few good cards that might go good in many decks

First we got allure of darkness for dark decks

If your deck is heavily built with dark monsters then this card was made for your deck. At the cost of banishing one dark monster for drawing 2 cards, this card is just too good not to pass up for dark decks.

Next we got Trade In


This is a very simple card, by discarding a level eight monster of any kind, you draw two cards. If your deck is super heavy with level eight monsters then this card was made for whatever deck you had in mind. 

Next we have a similar card known as Advance Draw


Instead of discarding a level eight monster from your hand, for this card you are tributing a level eight monster and drawing two cards. Basically if you are willing to rid your field of big monsters in exchange for resources then this card is also good your deck. 

This does it for good cards that allow for digging in the deck, if you think I forgot any please let me know leave a comment below and I will update the blog, though I feel I covered all the good ones already.












Monday, March 7, 2022

So how do you play Yu-Gi-Oh!? part 3

The Infamous Battle Phase(part 1)

So there are quite a few things to consider when it comes to the battle phase aside from the common monster effects that can activate during the battle phase as well as back row that the opponent or you just  happen to have while playing the game. So that must be all then correct surely it's just, my monster has more attack points than yours so its a no brainer whether or not I should attack yours so I should just go for it correct? Wrong if the opponent left their monster in attack mode they more than likely have a back up plan and a plan for the backup plan. Yu-Gi-Oh is more complex than that and it has only gotten more complex with time. Granted when it first started this would have been the case it has escalated much more than that.

So what has changed in terms of getting rid of monsters?

Nowadays there are many ways to get rid of your opponents monsters or cards in general the list goes as follows:

Destroy by battle: This is oldest way of getting rid of monsters which is just attacking over the opponents monsters.

Destroy by card effect: I say this to be the second oldest because during the initial release of yugioh, there were only really 3 cards that could destroy by card effect which are cards like Raigeki and Dark Hole, the amount of cards that can destroy by card effects nowadays has increased exponentially but it is currently one of the most common ways of getting rid of the opponents cards.



Tributing: This can only apply to the opponents monsters but by tributing their monsters, if a card permits it like Kaijus it is a very effective way of getting rid of the opponents nearly indestructible monsters like those that are unaffected by card effects. 



Banishing: This is the act of using a card effect that is pretty much effective against most cards that have the ability to activate effects in the graveyard, because instead of sending banished cards to the graveyard they are sent to a special zone that hasn't formally been given a name in the game but for the sake of this, we are going to call it the banish zone. Simply put if a deck revolves around using the graveyard it'll be really hard to reach for their cards if they are in the banish zone.



Sending cards to the graveyard: Aside from the normal way of destroying by battle and card effect there is also a very rare way of getting rid of card not many cards do it this way. Some card effects just allow you to "send" opponents cards to the graveyard, in which case it doesn't count as destruction by card effect because the card specifically states that it sends cards to the grave.


(edit: I forgot to add a few more ways to get rid of monsters without using the above methods I will cover those in a the future so hang tight)




Tuesday, February 8, 2022

Current Yugioh Meta 02/08/2022

 So What is the Meta Right Now?

I know for a fact that there will be a lot of people wanting to know right away about what current meta in YGO is looking like. For those of you that are returning players don't be discouraged if the archetypes are those of which you haven't heard about yet. These following decks are very powerful each in their own respects virtually untouched by the ban list in Master Duel. These decks are also not in any particular order they are very much capable of turning the tide of advantage in other peoples favor.

The first deck featured is that of Eldlich control.


This is a trap heavy deck with most decks utilizing floodgates or cards that limit the opponents ability to do as they please on their turn. If you like stopping your opponent from playing before their turn then this deck is your best bet, also requires no knowledge of how combos work mainly because you are just drawing into a lot of trap cards in which you just set the ones you need and pass the turn. You can add rank 8 xyz cards into the extra deck for insurance that you have a powerful enough monster to win the game but Eldlich the Golden Lord is honestly a powerful enough monster to get the job done on his own. The best way to counter a deck like this would be to play spell and trap removal like twin twister or spell and trap floodgates like Denko Sekka. Even with these cards in mind there are strategies that Eldlich players have incorporated into protecting their spells and traps so watch out for that.

The second deck we are mentioning today is Zoodiac


The reason why such an old archetype is doing so good is because of one power house of a card that has great synergy with it. Devine Arsenal AA-ZEUS - Sky Thunder, this xyz monster was made to just destroy anything opposing it, not only is its effect to banish everything the opponent has on the field, it is neither once per turn nor once per chain effect effect and is a quick effect. zoodiac can summon that boss monster with the most ease. 

The Third deck on the list is Sky Striker

This deck is built to stop the opponent from doing what they please using spells mostly and several link one monsters. Don't be deceived by their low attack strength these low attack monster have been known for taking down giants like dinosaurs and combo based decks. If there was any deck to use anti magic fragrance against it would be this one. Since the deck utilizes mostly spells and a few traps the best cards to counter this deck are anti spell cards and spell/trap removal. Regardless however if you decide to pick up this deck then if you play your cards right then there is nothing stopping you from winning that duel.

The fourth deck on the list is known as Drytron


Now Drytron is a combo based deck that sets up multiple negates and disruptions. This deck goes well with the Herald archetype both working in sync and being able to summon multiple monsters and search for all the essential pieces. This deck is best against multiple decks if it sets up boards first, like all the other meta decks it does play a lot of hand traps which slows down the opponent. Weaknesses of this deck would include cards like floodgates and specifically the hand trap Nebiru. Just make sure you know when the right time to use these cards are, if you pick the wrong time to activate hand traps then its less effective against this deck.




Friday, February 4, 2022

Yu-Gi-Oh! Master Duel, For New and Returning Players: The Beginning of a Long Journey.

The Beginning of a Long Journey

Welcome one, Welcome all to the start or the restart of your Yu-Gi-Oh Master Duel journey.

    If you are here that means that your have recently discovered that Konami has made a remote dueling game and you either want to start playing the game or want to start playing the game again.

Regardless of your reason for playing the game I am here to give you guys all of my knowledge regarding the game so that you are ready to either start your journey or begin your return to the game.

This is not just for the readers enjoyment I too will be challenging my knowledge on this game and I can not wait to show you guys what I have to say about this here children's card game.

QUICK!! 10 Facts about me so that I am not a complete stranger to you all.

Fact number one: My journey for YGO started back when I was in 6th grade so roughly about 12 years ago.

Fact number two: I am indeed a college student pursuing a future in content creating.

Fact number three: My favorite YGO anime series is 5D's, those synchro summons just looked so beautiful on screen.

Fact number four: Using fact threes logic my favorite YGO archetype is Synchrons

Fact number five: The most meta deck I played at my locals ever was Salamangreat and boy were those hard to use.

Fact number six: My favorite food is pizza with a close second going to ramen. 

Fact number seven: I like singing songs at parties like karaoke and such.

Fact number eight: My all time favorite anime is Bleach, yeah people often ask me why isn't it Naruto and to them I say Bleach resonated with me even more.

Fact number nine: I have many other interests as well I am sort a car guy, I like to collect cool transformer toys, and I have a small pop figure collection. 

and Fact number ten: I do a pretty good job of voice impressions my favorite is Mr. Popo from the abridged dbz series.

Now that you know a little bit about me I want to know about you, what made want to either start playing the game or come back to the game? What are you favorite attributes in deck that you look for? Do you have a favorite archetype? What do want to know most about YGO? 

Well regardless of what your answers are I am sure we are going to be going through a nice journey together.

Topics that you can see in the future regarding this Blog.

The Meta

- this section will have many sub sections as the meta is constantly changing but I will definitely be addressing this topic first for those that want to start playing right away.

New summoning methods

- This one will mainly have four different sub sections as there have only been four different summoning mechanics since 2008.

The new archetypes

- This section will specifically will be really long because there have been so many archetypes released in the last ten years and for that reason I will not focus on this section as much as the others in the coming weeks.

Different Strategies and Combos

- This section will be focusing on what deck strategies are better for players and what are the more broken cards in the game, this will also address tournament decks vs budget decks so people who don't want to spend as much money can also play.

Basic modern YGO

- This topic will also not be as touched upon as there many other reasons but if you feel that there is something about the game that you do not understand like basic summoning mechanics or how card effects work I am here for you and it will be covered in its own blog.

The Ban list

- This topic is important because it determines how the meta is defined. The reason why it deserves it's own section is because the ban list could cover multiple different decks and there might to be some changes made to multiple deck. This is actually one my favorite things about YGO, I once made a working Quasar deck during link format it was hard but I succeeded indefinitely.

There you go, if you think I am missing anything please let me know I will gladly add it to the list. I'm thankful for anyone who is reading this blog and I hope to keep you engaged in the world of YGO.

Yours Truly 

- Synchro Ace

Current Yu-Gi-Oh is a no play ZONE!!

  Why are There Handtraps in the Game? I'm convinced that Yu-Gi-Oh keeps changing in a more complex fashion and that no matter what happ...